On 6 and 7 February, the Nord Entertainment Conference (NEC) will be held where researchers and industry professionals discuss game development and media entertainment from different angles.
The conference will take place in English and the topic of the conference will be “diversity and inclusion”. The focus will be on game development, but in addition to having students in Games and experience technology as the target audience, much of the conference’s content will also be suitable for students in both film and TV production, as well as CG art. Other target groups are:
- Other university students at Levanger
- Students at IDI at NTNU, Trondheim
- Students at upper secondary schools in the area (e.g. Levanger, Verdal, Inderøy, Steinkjer, etc.)
- Students at community colleges in the area
- The professional community in the area, as well as anyone else who may be interested
Speakers
Day 1 – Tuesday, February 6
Time | Big Auditorium (MazeMap) | Orange Auditorium (MazeMap) |
---|---|---|
9.00 ⇓ 10.30 |
Keynote: Idun Isdrake Inclusive innovation and design for transmedia experiences |
(no activity in Orange Auditorium. – but the gallery will be open) |
Break | Gallery time, Daniel Mortenson | Gallery time, Daniel Mortenson |
10.45 ⇓ 11.45 |
Dr Line Kolås,
A game analysis of programming games |
Dr Torill Mortensen
, (streaming)
Game studies beyond games |
Managing Director Sylvia Duerr , Working on Inclusion in the Norwegian Games Industry |
Fredrik Johnsen,
From Education To Work |
|
11.45 ⇓ 12.30 |
Lunch break | Lunch break |
12.30 ⇓ 13.30 |
Dr Víctor Manuel Pérez Colado,
Where are the games in my learning? A research perspective |
Aamna Rais Ahmed
Exploring the Blended Learning Landscape: Insights into Project-Based Computing Education |
Dr Iván José Pérez Colado
Generative AI for Serious Games |
Sævar Thór Pálsson The Power of Game Jams |
|
Break | Gallery time, Daniel Mortenson | Gallery time, Daniel Mortenson |
13.45 ⇓ 14.45 |
Dr Robin Isfold Munkvold
A Conflict Management Game in Project-Based Learning |
Izabella Jedel
A psychological perspective of motivational design in games and education |
Chris Hart
AR workshop Pencils B4 Pixels ( Project Website ) |
Rita Spica
Harmonizing Structure and Creativity towards Well-being and HR in the Gaming and Technology Sectors |
|
Break | Gallery time, Daniel Mortenson | Gallery time, Daniel Mortenson |
15.15⇒16.15 |
Chris Hart
: AR workshop continues
Pencils B4 Pixels ( Project Website ) |
Dr Helga D. Isfold Sigurdardottir
Developing games for 3 to 30 year olds |
Connie J. Eckholdt
Building virtual worlds: A 3D artist’s approach to XR |
Time | Daniel Mortenson-salen (MazeMap) | |
---|---|---|
15.15 ⇓ 16.15 |
Hack’n’Jam | Project presentations |
Day 2 – Wednesday, February 7
Time | Storsalen, Nylåna | Orange Hall, Nylåna |
---|---|---|
09:00 ⇓ 10:30 |
Tim Laning
, CEO Grendel Games
Games for sustainability: Affecting environments through game design Hack’n’Jam Awards ceremony |
FTV films on replay |
Break | Gallery time, Daniel Mortenson | Gallery time, Daniel Mortenson |
10:45 ⇓ 11:45 |
Info about Norwegian Game Awards, Spillprisen and Kosmorama Fredrik Weisethaunet Altered play: on the role of modding in the video game industry |
⇐Talk moved to Storsalen
|
Sofa talk with Greg Curda, Q&A | ||
11:45 ⇓ 12:30 | Lunch break | Lunch break |
12:30 ⇓ 13:30 |
Lars Kyed Expanding the creative leeway in CG animation using an iterative production method |
Simone Elverum Hunt AI in art |
Maria Gudmundsdottir
The windy ways of working on the video game industry |
Sunna Sól Sigurdardottir
From Pixels to Paychecks: How I got my start in the industry |
|
Break | Break | Break |
13:45 ⇓ 14:45 |
A Conversation with
Dave Freeman
chat session on concept art and more |
(no activity) |
Exhibitors and Gallery
During the conference there will be a exhibitors section showcasing different projects and artistic pieces. In this exhibition you will see awesome projects and art, including the projects from the Creative Weekend.
If you want to showcase your projects please register using the button below:
The conference is financed via a joint venture from various sources.